Dramatis
Eysin Ravana – the lady protagonist, a mystical spear-wielding researcher and ward at EESO/Thule (also known as Jolie Rouge)
Arkion Atelbäer – a Baltikon-trained zerk specialist with access to world-breaking Eesian tech
Valen Rosenbäer (Quiet) – a world-class artist and Troupe Matron seeking refuge from Reval
Cassius (Kassian) Korovin – a psychic-superweapon wielding bison monk
Clarissa – Troupe head of security
Morris – The eldest amond Baltikons, Arkion’s mentor.
Erika – a revolutionist in Reval, co-founder of the Red Flag
Osgar – Retired Baltikon raid captain and a ship owner.
Imogen – A Baltikon general and Titan Operator, refugee from Gisnepo
Daegan – A Baltikon general and Kanaloa Navigator and Polarity, refugee from Gisnepo
Jarre – A Baltikon agent, an emissary from Vegas-B, and a barista.
Raynar – A Baltikon troop, Jarre’s protege
Hel – A seer from Gottland, refugee from Gisnepo
Sylrissa Laos – A Baltikon agent with deep roots to Osel
Bartel Atelbäer – A Brotherhood agent and then Arkion’s protege, married Sylrissa
Atlas Atelbäer – Leader of Brotherhood (EESO on Dago), a Master of Spears
Edda – Brotherhood Navigator and Polarity
Isolde – Baltikon Elder Navigator and Polarity
Lily & Pond – Kids rescued from Gisnepo and placed under Vegas-B care
May – Troupe member, a professional dancer.
Dragon – Troupe member, a professional dancer.
Alexander Laos (Riot) – A Baltikon Master Strategist
Bratka – Patron of Vegas-B
Tessa – Matron of Vegas-B
Vinu Laos – Patron of Thule/Baltikons
Theogenes – Emissary to IQONA from Baltikons, used to be Patron of Thule
Siefen Enzo – Vegas-B and Brotherhood agent
Seth – The Blind Father
Ashera – a machine-library of 300 000 years of grief and suffering
Glossary
Zerk – second skin, responsive war gear of alien origins
Framework – second nervous system for Zerk and other Eesian gear use
Swarm – Trillions of deadly fireflies that lock the Earth down twice a year and shoot down anything that flies.
Blindside – A mysterious two-part modular Eesian spear that belongs to Eysin
Alephira – A mysterious arm-ring that’s a third to the Blindside – The Song of Eleleth
Arsenal – Arkion’s collection of Eesian weapon blueprints
Kaestus – A computer glove made of Eesian tech
Specs – A man-made interface that integrates well with Eesian tech and Kaestus
Gisnepo – A pet-name for world’s largest expansionist military-corporate power.
Red Flag – Eysin’s and Erika’s little journalist operation to bust human trafficking that turned later political.
Galuoise – a type of cigarette
Living Pearl – a large Eesian worm-like machine that harvests materials from the earth and converts them to usable forms of energy for zerk users
Kraken – war vessels that resemble giant monsters, forms modifiable with Dial
Dial – the switch on a Kaestus that turns on a Warring Sound
Warring Sound – enormous area of effect technique from advanced Zerkers
Eesian – how humans named the culture or civilization to whom the technology used to belong
Baltikon – EESO special operators in Thule and outside
EESO – A security firm or alliance within Thule that sources, researches and trains Eesian warfare
Titan – A four-legged spider-like dangerous mechanoid operatable by a specialized zerker
Geomatter/Biomatter – Eesian tech material used to grow Krakens, modify a Terratorium and more
Terratorium – a gigantic wargames sandbox modifyable with Eesian geomatter and biomatter
Anomalies – phenomenon related to Eesian tech and “things that are trying to come over”
Geography
IQONA – a giant cannon surrounded by a city-like structure extracting itself near Lake Baikal
Thule – An area in the Baltic Sea including Osel, Dago and the West Coast of Estonia
Osel Temple – a self-extracted 300 years old temple building in Osel, in use by Thuleans/Baltikons
Osel (Oeselia) – An island at the end of the world
Dago (Ceremony) – The other island at the end of the world
Sampo – a self-exctracted 300 years old giant golden tree-like structure fit for living and operating in the middle of the Baltic Sea – a trade post and otherwise strategic hotspot
Camp Pisces
Camp Scorpio
Perona
Reval – A Large city on the North Coast, in the South-East Corner of the Baltic Sea
Upper Reval
Gen’s Dwelling
Atlas’ Dwelling
No Ma’s Land – An “international” spot in Dago where the Living Pearls keep returning to.
Adalsysla
Vegas-B
The Moistest of the Woods National Park
Liths – Lithuanian raiders
Vessels
Scorpio – Isolde’s Kraken, oldest Baltikon Kraken
Pisces – Edda’s Kraken, oldest Brotherhood Kraken
Capricorn / Kanaloa – The oldest Kraken in the Baltic Sea, Kanaloa deigned by late Denea
Valknut – An old war ship used for winter camps on the Winter Baltic Sheet in Kraken camps, still owned by Osgar
Simurg – another ship stationed in Camp Scorpio
HAKA-7
Rubaiyat – The main ship in the Constellation Fleet, captained by Vinu Laos
Constellation Fleet – a “whaling” set for Anomalies operational in the Baltic Sea, formed as an alliance between Vegas-B and Thule Baltikons
Zodiac Fleet – the original 12 Krakens in the Baltics now scattered between Nords, Liths, Thule and Gisnepo
Translations
“SUKA!” – It’s an appropriately bad word (in Slavic)
“À nous.” – Ours (in French)
“Seulement si tu tiens à garder un pied dans la réalité consensuelle.” – Only if you want to keep a foot in the consensual reality (in French)
Concepts
Undiscourageble – the capacity to keep moving on your own task even when the social field is cold or hostile. The passion isn’t dependent on the relational conditions being favorable; the conditions can be unfavorable and the interest still holds. (English)
Heidutamatu – võimekus jätakata püüdlustega isegi kui suhtlusväli on sinu suhtes kalk või vaenulik. Kirg ei sõltu suhtlusvälja soodsatest tingimusest; tingimused võivad olla ebasoodsad, kuid ind jätkub sellegipoolest. (Eesti)










